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School Project

For our Unreal Engines group project, we had about a month to create a game. I made the 2D art for this project. 
I made the concept art, icons, and main menu screen.

The game is an FPS game that's inspired by everyday items.
Just normal people that use normal everyday items - but make it a shooter.
I got descriptions of the characters and created the concept art for them.

Dwight:
He is a grumpy office worker who is addicted to coffee. He thinks he's the best employee. He uses "his" stablers as his weapon.
He can drink coffee and gain a speed boost. He then shoots faster and runs faster.  He can also throw his coffee mug that leaves a puddle on the ground, damaging enemies.
Static: The cutest little sister there is. She always brings her stuffed animal. She may be a bit crazy, but she is still nice. (if she likes you that is) She discovered that her fluffy gloves can create electricity - so she uses that as her weapon.

April- May 2022

The main menu screen.

It shows the normal everyday characters using everyday items as weapons. The shadows behind the characters are future characters.

The main menu screen.

It shows the normal everyday characters using everyday items as weapons. The shadows behind the characters are future characters.

Win/lose overlay

Win/lose overlay