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Lost Soul [Level design]

I wanted to practice level design in Unreal Engine. This project ended up being the result of that.
The map is made in Unreal Engine 5 by using mostly Megascans.
I made it first in VR so I had a base to work with, then moved that to Unreal and continue working on it there.

GAME IDEA:
About the world:
Everyone has a soul. In this world, the soul isn't stored in the body like ours is.
This is the place between the living and pure death. Because this place isn't the real world, all things living in it need a crystal to be able to contain it. All animals, humans, and monsters from other living worlds have one.
The crystal and soul belong with each other and the soul cannot be placed in another crystal.

The story
The player gets summoned into this world. The summoner announces herself as the princess/queen of this place. She has a large following and everyone knows who she is.

She wants your help with placing a lost soul by an altar. By doing this she promises the player will get to know how to get back to her own world.

When the soul reaches back to its empty crystal the owner of the soul gets resurrected.
The princess didn't tell the player this.

Map:
The design will be built slightly going up. The player will be able to see where he was earlier while plants and other obstacles are keeping them from knowing the future of the path.

it will pretty much only have one path, with a few exceptions where the player decides which way to go. It usually affects the story as well.

created 2022, February 17.

Concept sketches

Concept sketches

screenshots of different places on the map

screenshots of different places on the map

overview

overview

How it looked like after I moved it from VR to unreal.

How it looked like after I moved it from VR to unreal.