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3D character

I wanted to try making a fully rigged character.
My main goal was to get better at topology, but I also wanted to learn some things about rigging and weight painting.

Model:
The model is made using Blender.

Texture:
I made her eye texture in Photoshop, the hair was created in Blender and the rest was made in Substance Painter.

I wanted to work non-destructive so I kept the body intact and used opacity on her body texture to solve the problem of her body glitching through her clothes. If I planned on using this for a game I would have removed the hidden parts for performance.

Finished Oct 20, 2023.

Pose rig test

Face rig test